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{{Spells|name=Independence|type=Area|resists=|des=This spell can be used with any controlled creation or illusion. It lets the caster "program" the creation or illusion to move about, speak (if it can make sounds), and even react in pre-determined ways. All this is done with no further concentration on the caster’s part; it does not count as a separate spell “on.” If faced with something for which it is not “programmed,” it may do nothing or (if an illusion) simply vanish, at the GM’s whim.|dur=As long as the creation or illusion lasts.|cost=2 base. Does not require maintenance.|time=As long as it takes the casting player to describe the instructions to the GM, or to read them aloud if they are in writing (writing them
{{Spells|name=*|type=*|resists=*|des=*|dur=*|cost=*|time=*|preq=*|rfor=*}}
 
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down will save arguments!). Complex instructions take a long time to cast. Minimum 5 seconds.|preq=[[Simple Illusion]]|rfor=}}
[[Category:Incomplete]]
 
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[[Category:Sullivan Ballou]]
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[[Category:Illusion and Creation]]
 
[[Category:Area Spells]]

Revision as of 02:24, 4 August 2013

Independence

Area


Description

This spell can be used with any controlled creation or illusion. It lets the caster "program" the creation or illusion to move about, speak (if it can make sounds), and even react in pre-determined ways. All this is done with no further concentration on the caster’s part; it does not count as a separate spell “on.” If faced with something for which it is not “programmed,” it may do nothing or (if an illusion) simply vanish, at the GM’s whim.


Stats

Duration: As long as the creation or illusion lasts.

Cost: 2 base. Does not require maintenance.

Time to cast: As long as it takes the casting player to describe the instructions to the GM, or to read them aloud if they are in writing (writing them down will save arguments!). Complex instructions take a long time to cast. Minimum 5 seconds.


Tree Position

Prerequisites: Simple Illusion

Prerequisite for: